How to play CS2 Scrim mode
Start your team server in Scrim & Practice mode and connect. Type .match in chat, and have every player type .ready. The match goes live once everyone on the server is ready.
Before you start
- Get a team subscription. Scrims don't run on a personal server, where
.matchtells you to upgrade. - Start the server and connect. Start your SCL server walks through it.
- Link your Steam account and join the team. On a team server, every team member with a linked Steam account is a server admin.
Start a scrim
- Type
.matchin chat. The server loads match mode and warmup. - Type
.map de_mirageto change the map, or.miragefor short. - Set the match options you want (see below).
- Type
.ready, and have every player do the same. Alias:.r - Type
.startinstead to start without the ready check.
Steps 1 to 3 and .start need server admin. Spectators count as players for the ready check, so move them to a team or use .start.
Pick a side after the knife round
The knife round is off by default. Turn it on with .roundknife. The team that wins it picks a side: type .stay to keep your side or .swap to change.
.switch fails here, because it works only before the match starts. Use .swap.
Match options
An admin sets these before the match goes live. .settings shows the knife round, playout, demo recording and live feedback.
.roundknife |
Turns the knife round on or off. Alias: .rk |
.playout |
Turns playout on or off. It is on by default: you play every round, with no early win and no overtime. |
.demorecord |
Turns demo recording on or off. It is on by default. |
.readyrequired <number> |
Sets how many players must type .ready. The default, 0, means every player on the server, spectators included. |
.switch |
Swaps the two teams' sides. |
.livefeedback |
Turns flash results in chat on or off. |
During the match
Any player on a team can pause and call a timeout. Force pause, force unpause and ending the match need server admin.
.pause |
Pauses the match. Aliases: .p, .tech |
.unpause |
Asks to continue. The match continues once both teams type it. Alias: .up |
.tac |
Calls a tactical timeout for your team. |
.forcepause |
Pauses the match. Only .forceunpause ends this pause. Alias: .fp |
.forceunpause |
Continues the match right away, without waiting for both teams. Alias: .fup |
.endmatch |
Ends the match and goes back to warmup. A live match with recording on uploads its demo. Aliases: .restart, .forceend |
A coach types .coach t or .coach ct. See How to join the coach slot.
Download the demo
With recording on, chat shows a link to the scrim page when the match ends. You also find the match under Analytics > History > View match.
- Press Download to get the demo file.
- Press 2D Replay to watch it on scl.gg. The button shows once the demo is processed.
- Link your Steam account first. Players in the match and members of the teams that played can download.
- Download it within 60 days. After that, the page shows Demo Expired.
With recording off, Download Demo stays disabled.