How to play CS2 Practice mode
Start your server in Scrim & Practice or Practice mode, connect, and type .prac in chat. Then type .help to list the practice commands.
Start practice mode
- Start your server and connect. Start your SCL server walks through it.
- Type
.prac in chat. The server loads practice mode: infinite ammo, buy anywhere, respawn on death and grenade trajectories.
- To change the map, type
.map de_mirage, or .mirage for short.
.prac and .map need server admin: every team member on a team server, or only you on a personal server. Every command in the tables below works for everyone, but only in practice mode. Settings such as .traj and .impacts change the server for everyone.
Spawns
.spawn <number> |
Moves you to a competitive spawn for your team. Alias: .s |
.ctspawn <number> |
Moves you to a CT spawn. Alias: .cts |
.tspawn <number> |
Moves you to a T spawn. Alias: .ts |
.bestspawn |
Moves you to your team's spawn closest to where you stand. .bestctspawn and .besttspawn pick a side. |
.worstspawn |
Moves you to your team's spawn farthest from where you stand. .worstctspawn and .worsttspawn pick a side. |
.showspawns |
Marks the competitive spawns, CT in blue and T in orange. Practice mode shows them when it starts. Look at a mark and press E to move onto it. .hidespawns removes the marks. |
Bots
.bot |
Places a bot where you stand. .ctbot and .tbot pick its side. |
.crouchbot |
Places a crouching bot where you stand. Alias: .cbot |
.boost |
Places a bot where you stand and lifts you on top of it. |
.crouchboost |
Places a crouching bot and lifts you on top of it. Alias: .cboost |
.nobot |
Removes the bot of yours that stands closest to you. |
.nobots |
Removes all bots. |
Grenades
The server numbers the grenades you throw, from 1. It forgets them when you leave or start a dryrun.
.rethrow |
Throws your last grenade again from the same spot. Alias: .rt |
.rethrowsmoke |
Throws your last smoke again. .rethrowflash, .rethrownade, .rethrowmolotov and .rethrowdecoy work the same way. |
.last |
Moves you back to where you threw your last grenade. |
.back <number> |
Moves you to where you threw that grenade. |
.throwindex <number> <number> |
Throws the grenades with those numbers again. .throwindex 1 2 throws the first and second. Alias: .throwidx |
.lastindex |
Shows the number of your last grenade. |
.delay <seconds> |
Adds a delay to your last grenade when .rethrow or .throwindex throws it again. |
.clear |
Removes every smoke, fire and grenade in the air. |
.expire |
Stops smokes and molotovs from running out. Type it again to turn it off. |
.traj |
Turns the grenade trajectory preview on or off. |
.coloredsmokes |
Turns colored smokes on or off. |
Saved lineups
Stand where you throw from and hold the grenade. After .savenade, throw it so the server records where it lands. Names are one word.
.savenade <name> <description> |
Saves the lineup. The description is optional. Chat shows a lineup code you can share. Alias: .sn |
.loadnade <name> |
Moves you to a saved lineup. Alias: .ln |
.listnades <filter> |
Lists the saved lineups on this map. The filter is optional. Alias: .lin |
.deletenade <name> |
Deletes a saved lineup. Alias: .dn |
.importnade <code> |
Saves a lineup from a code someone shared. Alias: .in |
.shownades |
Marks the saved lineups on the map. .hidenades removes the marks. |
Players and teams
.ct, .t, .spec |
Moves you to that team. From spectator, use the team menu instead. |
.fas |
Moves everyone else to spectator, so they watch you. Alias: .watchme |
.god |
Turns off damage to you. Type it again to turn it back on. |
.noflash |
Stops flashes from blinding you. Your flashes still blind others. Alias: .noblind |
.solid |
Switches mp_solid_teammates between 1 and 2. |
Map and time
.fastforward |
Runs the server 20 seconds ahead and clears grenades. Everyone freezes until it ends. Alias: .ff |
.timer |
Starts a timer. Type it again to stop it and see the time. |
.break |
Breaks every window, door and vent that can break. |
.repair |
Repairs what .break broke, without a new round. |
.impacts |
Turns bullet impacts on or off. They are on when practice mode starts. |
Other modes